International Festival Signs of the Night - Paris
Festival internatinal Signes de nuit - Paris
       


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18e Festival international Signes de Nuit - Paris - October 1-5 / 22-25, 2020
9






ONLINE EDITION

See: Timetable


 

 

Electric Swan

Konstantina Kotzamani
France, Greece, Argentina / 2019 / 0:40:00


PARIS PREMIERE

Buildings are not supposed to move. But on Avenida Libertador 2050, a building moves and the ceiling shivers, causing a strange nausea.

 

The Physics of Sorrow

Physique de la tristesse
Theodore Ushev
/Canada / 2019 / 00:27:00



"The Physics of Sorrow" tracks an unknown man’s life as he sifts through memories of his youth in Bulgaria through to his increasingly rootless and melancholic adulthood in Canada.


 

 

Checkpoint

Juulia Kalavainen
Portugal / 2019 / 0:05:15

FRENCH PREMIERE


A war-torn area. A solitary military checkpoint. A soldier stands guard alone, the only soul between two conflicting areas. Amidst the oppressive and desolate landscape, he discovers an unexpected connection with a little girl.


 

Roqaia

Diana Saqeb Jamal
Afghanistan / 2019/ 0:11:00


FRENCH PREMIERE


After surviving a suicide bomb attack, 12-year-old Roqaia finds herself in the middle of a media frenzy, as she deals with her trauma all by herself.



 



How to Disappear

Robin Klengel, Leonhard Müllner and Michael Stumpf
Austria / 2019 / 0:21:00


Is it possible to desert in a shooter game? Along this question, "How to Disappear" reflects on war and game, discipline and disobedience. For the history of defiance is as old as the history of war - and yet the act of desertion goes beyond the game's space of action. Shot in the martial yet picturesque war landscapes of the online shooter "Battlefield V", the hyperreal graphics become the backdrop for an essay-like narrative. The narrator's voice creates a crack through which physical-real realities penetrate the depoliticized fun stage of the game. Using performances and interventions in the digital battlefield, "How to Disappear" explores the scope and limits of the audiovisual entertainment machine.